CVE-2018-1000224 Vulnerability Details

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CVE-2018-1000224 Metadata Quick Info

CVE Published: 20/08/2018 | CVE Updated: 17/09/2024 | CVE Year: 2018
Source: mitre | Vendor: n/a | Product: n/a
Status : PUBLISHED

CVE-2018-1000224 Description

Godot Engine version All versions prior to 2.1.5, all 3.0 versions prior to 3.0.6. contains a Signed/unsigned comparison, wrong buffer size chackes, integer overflow, missing padding initialization vulnerability in (De)Serialization functions (core/io/marshalls.cpp) that can result in DoS (packet of death), possible leak of uninitialized memory. This attack appear to be exploitable via A malformed packet is received over the network by a Godot application that uses built-in serialization (e.g. game server, or game client). Could be triggered by multiplayer opponent. This vulnerability appears to have been fixed in 2.1.5, 3.0.6, master branch after commit feaf03421dda0213382b51aff07bd5a96b29487b.

Metrics

CVSS Version: 3.1 | Base Score: n/a
Vector: n/a

l➤ Exploitability Metrics:
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    User Interaction (UI)*
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l➤ Impact Metrics:
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    Integrity Impact (I)*
    Availability Impact (A)*

Weakness Enumeration (CWE)

CWE-ID:
CWE Name: n/a
Source: n/a

Common Attack Pattern Enumeration and Classification (CAPEC)

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Source: NVD (National Vulnerability Database).